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- Path: tick.informatik.uni-stuttgart.de!not-for-mail
- From: haeuser@tick.informatik.uni-stuttgart.de (Steffen P. Haeuser)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: 10 Jan 1996 23:14:07 GMT
- Organization: Informatik, Uni Stuttgart, Germany
- Message-ID: <4d1h7v$geq@zdi.informatik.uni-stuttgart.de>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se>
- NNTP-Posting-Host: tick.informatik.uni-stuttgart.de
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-
- Thomas Karlsen (sledge@algonet.se) wrote:
- :
- : It would be possible to "port" doom to the Amiga with the Breathless
- : engine, wouldn't it?
- :
- : And Apogee who aren't capable doing Amiga games should be glad if someone
- : did it for them. And it would be nice to smash them on the fingertips
- : after they said: "No Amiga is capable to run Doom" or something like that...
- :
-
- I am sure, as soon as there will be a Breathless level editor there soon will
- be some "DOOM Textures". This was the same for the Mac game Marathon. Soon
- after the release people ripped the GraphX out of the .WAD files and
- put it in Marathon... and there were Giger textures, too.... what i would
- find interesting, would be a Marathon->Breathless converter (if this is
- possible... Marathon has MUCH bigger resolution... could be a problem...)
-
-
- --
- Steffen Haeuser - haeuser@minnie.informatik.uni-stuttgart.de
- WWW: http://www.informatik.uni-stuttgart.de/fachschaft/adressen/haeuser.html Keeper of the Amiga Texturemapping FAQ Irc:MagicSN (try telnet 194.55.101.20)
-
-